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- Path: informatik.tu-muenchen.de!fischerj
- From: fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: doubling pixels horizontally
- Date: 20 Feb 1996 05:05:12 GMT
- Organization: Technische Universitaet Muenchen, Germany
- Distribution: world
- Message-ID: <4gbkq8$104@sunsystem5.informatik.tu-muenchen.de>
- References: <4f4ibc$gl9@news.cs.tu-berlin.de> <591.6610T1165T2102@login.eunet.no><1045.6611T753T2256@vip.cybercity.dk><4faoe1$47@sunsystem5.informatik.tu-muenchen.de><2991.6612T1034T625@vip.cybercity.dk><576.6613T1070T1730@login.eunet.no><1257.6614T57T922@vip.cybercity.dk><1225.6615T1229T800@login.eunet.no><1140.6616T51T1538@vip.cybercity.dk> <3764.6622T781T478@ifi.uio.no>
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-
- Ludvig Pedersen (ludvigp@ifi.uio.no) wrote:
-
- : >AGA 64bit sprites (and what a hard work that was).
- : No the source was kind of weird, several asm-instructions on the same line
- : etc! :)
-
- I _KNEW_ that was the reason why you call the source bad!
- If you would have read the docs, you'd have read that I even
- provided the converter ;)
-
- Tell me what you want, people, multiple instructions in line rulz,
- just like any C code does. You get more source code overview
- once you learned to read this style.
-
- : How are you going to handle 64 pixels width sprites?
- by hacking fmode...
-
- : What about double pixel height?
- by hacking fmode & modulos..
-
- : What about multisync?
- no way! unless you are a mega intuition-monitor-expert and maybe
- write a new ghost-look routine for each kickstart-revision :\
-
- Afaik no way to get it OSy.
-
- : Intuition screens are often promoted to another screenmodes.
-
- : Have you thought about that the modulo registers work different in
- : scandoubling modes like DBLPAL, DBLNTSC?
-
- In DBLPAL you need to display same line _4_ times to let it look
- like normal 2x4.
-
- : There is a lot of things to think about! :(
- you can't think about all things.
- Do it for PAL and provide 4 pass solution for other monitors.
-
-
- : <sb>Ludde - Amiga Demo Coder
- : <sb>Virtual Reality & Official Be developer
- : <sb>ludvigp@ifi.uio.no
-
-